![]() That's the only way to entice me to use your software, especially since Blender is so fantastic these days! I'm not going to pay money upfront for something I may never get my investment returned on. Why don't they do what Unit圓D does? Just release it under a license that only requires you to buy the software after you've made X amount of money off it, where: X < total cost of commercial license I got the opportunity to interview Autodesk to clarify some details. So it's possible this information could change, or be outright wrong.ĮDIT2 Maya LT has officially been launched, most of the details posted earlier remain true. It's possible information has changed ( or more likely, they broke an embargo, which would explain the lack of other sources, including Autodesk. much much more.ĮDIT The source article is now returning a 404. Then again, I also remember when Maya was 7500$ and Softimage. This all changed when Autodesk became a near monopoly. Of course, I still remember that Maya was available ( in non-gimped form! ) for less than 1000$, as was Softimage. Of course, there is also the completely free Blender.Īll said though, nice to see Autodesk offering some more sane price levels. ![]() that's getting into Modo territory there. What do you think? It's a savings of almost 3 grand, but those limits are pretty um. Priced at 800$ for permanent license, or 50$ a month, 125$ a quarter on a rental basis.īiggest limits: FBX export capped at 25K polygons, sprite rendering only (yuck!) and (?)currently(?) no support for MEL or plugins. Stripped version of Maya, Maya LT being released, aimed toward indie game devs Autodesk finally offer cheaper Maya indie edition ![]()
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